About the Internship
Selected intern's day-to-day responsibilities include:1. Creating stylized, NPR (Non-Photorealistic Rendering) textures for 3D assets using Substance Painter and related texturing tools.
2. Performing UV unwrapping with clean, well-organized UV layouts suitable for stylized art pipelines.
3. Producing hand-painted textures with a strong sense of shape language, material readability, and artistic clarity.
4. Applying color theory effectively to support mood, storytelling, and visual hierarchy in the game.
5. Working closely with the art and tech teams to maintain and enhance a cohesive visual style across all assets.
6. Exporting and preparing textured assets for PC and console game engines such as Unity/Unreal while keeping visual fidelity as the top priority.
Number of Openings
2 openingsPerks of this Internship
Certificate Flexible work hours
Other Requirements
1. are available for the work from home job/internship
2. have relevant skills and interests
3. can start the work from home job/internship between 2nd Nov'25 and 7th Dec'25
4. are available for duration of 6 months
5. have already graduated or are currently in any year of study
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